Jump to content
Onionbear

FL war

Recommended Posts

Onionbear

So the new FL random format is not too bad.  Seems like more of a battle breaking up the OP cliques.  Problem is there are no parties afterwards.

There is not enough population to get a full party with strong enough tanks based on the current method of luring into big piles and killing.  Suppose you could go old school and one at a time the bosses but with a smaller party that would take forever and chew through a ton of pots and definitely no coin.

It would be nice if the monster HP and damage scaled with the party size.  Bigger parties would have more diversity and could probably mob the bosses.   Smaller parties could still complete in a reasonable amount of time and without having to repot ten times, probably with less mobbing them up and no coin but could at least continue to level.  Of course this could not scale all the way down to one player.  People would just solo it.  Maybe down to a 6 or seven person party.  Anything lower would have the same damage/hp as a seven person party.  High levels could maybe still solo it at six person strength just to farm but so what.  Go farm.

This should really apply to any instance.

 

Share this post


Link to post
Share on other sites
shockdot
2 hours ago, Onionbear said:

So the new FL random format is not too bad.  Seems like more of a battle breaking up the OP cliques.  Problem is there are no parties afterwards.

There is not enough population to get a full party with strong enough tanks based on the current method of luring into big piles and killing.  Suppose you could go old school and one at a time the bosses but with a smaller party that would take forever and chew through a ton of pots and definitely no coin.

It would be nice if the monster HP and damage scaled with the party size.  Bigger parties would have more diversity and could probably mob the bosses.   Smaller parties could still complete in a reasonable amount of time and without having to repot ten times, probably with less mobbing them up and no coin but could at least continue to level.  Of course this could not scale all the way down to one player.  People would just solo it.  Maybe down to a 6 or seven person party.  Anything lower would have the same damage/hp as a seven person party.  High levels could maybe still solo it at six person strength just to farm but so what.  Go farm.

This should really apply to any instance.

 

I supposed this might be why the party size was halved (or something like that) in other versions. We'll look into possible solutions.

Share this post


Link to post
Share on other sites
imadsaade

@shockdot

 you could make it so that he difficulty of an FL instance is based upon party size. the smaller the party the easier the bosses, but could also scale the exp down as well.

Share this post


Link to post
Share on other sites
IKuPAI

Ahaaaaa!!!!

 

Give instances difficulties on creation.

1) must be party leader to create instance

2) choose easy (5 man team)

Medium (10 man team)

Hard (15 man team)

 

This way in the early levels of 200-250 you can exp at a rate comparable to tainted land... With 5 people, killing 1 boss at a time with no Chance of bonus. Maybe NO ARCHERS

And return frozen chests.

 

After level 250 you can choose to continue on easy parties (based on population)

Or choose medium which would have higher hitpoints, more damage etc... Likely a better exp rate for doing mediums...

20% exp boost

 

 

And after 270 the party leader can open hard mode for 15 man teams, low drop rates but a slightly better  (50%) exp boost!

Basically i see fl rn in hard mode... Only the strong/teamed survive...

Share this post


Link to post
Share on other sites
Onionbear

OK.  A little further into the random nation and I find that having to register all the time is ridiculous.  Makes sense if you are registering for a nation so you can switch but if it is random anyways then what is the point.  Once you register you should remain registered until you manually unregister.  

Share this post


Link to post
Share on other sites
shockdot
30 minutes ago, Onionbear said:

OK.  A little further into the random nation and I find that having to register all the time is ridiculous.  Makes sense if you are registering for a nation so you can switch but if it is random anyways then what is the point.  Once you register you should remain registered until you manually unregister.  

Registration is wiped every 2 weeks not every time. The reason for this is to allow inactive registered users to be removed from the list. Thus providing a more active & balanced team base.

Share this post


Link to post
Share on other sites

×
×
  • Create New...