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IKuPAI

Shuy/iah revitalization possible in s3!

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IKuPAI

With the introduction of tribe levels we now can see that rue and GC give high exp farm.

I propose making shuy/iah provide bonus exp to tribes. This will give reason to take the islands, if not farm it.

 

To influence farming the islands, a tribe related drop should be dropped in these low islands...

 

Say, 5x in iah and 2x in shuy...

These items could be a tribe currency you use to purchase tribe upgrades/global cosmetics such as capes/wings/halos... Maybe global tribe exp buffs and drop buffs... Stackable with other buffs...

 

 

Likely, the best iah Tribe would have the coolest tribe cosmetics due to their access to drops.

Edited by IKuPAI

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IKuPAI

The purpose of this suggestion is a third route of strategy when planning out your path (mainly seasonal).

Right now you do 1 of 2 things;

Level up

Or

Get geared

 

This tribe currency and shop would provide the team an opportunity to utilize the low islands for intimidation cosmetics and exp buffs so they can leapfrog the nado tribes and potentially catch the endgame tribes before they move on lad castle.

 

I personally believe this would be a great addition to the game due to it's reknown for it's great quantity of pvp tiers. Players have always longed for a visual pvp ranking in game and I believe that tribe cosmetics would satisfy the thirst for low level revitalization, teamplay, and cosmetic ratings.

 

Players could potentially choose a colored tribe cape once they reach level 25 and kill the veros citadel guardian...

And the top 3 ranked tribes could have 

1)black

2)white

3)purple

Colored capes

 

The citadel guardian should take a full tribe to kill... At level 25 that's a 20 man instance. Maybe we can see a party size upgrade since we saw a tribe size nurf.

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IKuPAI

Tribe buffs could include: (each buff would require a certain amount of tribe currency alongside the leni cost)

200% Raw material drop rate 1 hr 50million leni (global)

50% production boost 500million leni (tribe leader unlock)

20% active exp buff 1hr for 50million leni. (s2 only)

10% item drop rate 1 hr 20 million leni (global)

 

 

And more on the lore/tribe completionist side you would complete 3 different quests to unlock permanent exp boosts...

----{all boosts listed under co/leader are applied to tribe mates only within the same party}----

 

[Level 90 tiered quest - providing a white belt]

At level 9 you unlock a quest to give all co/leaders a 6% exp boost (currently 2x=12%)

 

[Level 160 g11 7/6 set tiered quest - providing a black belt]

At level 15 (unlocking 2 co-leaders) you now complete a quest for an extra 6% if 2 or more leaders are gaining exp from the same monsters (6%x3=18)+6=24

 

[Level 275 true aoe damage tiered quest - cape unlock]

At level 25 you unlock 3 co-leaders (6%x4=24)+6=30%.

The final quest to defeat the veros citidel guardian will unlock a cape that bestows 20% exp boost to all players wearing a tribe cape.

 

Making for a new quest series,

A new tribe boss/instance,

A new shop,

New buffs,

Encouraged teamplay,

Encouraged party exp,

Low level island revitalization,

Encouraged active leaders...

 

This could even lead to a raiding type scenario.

 

In my humble opinion something to the tune of this would play turf battles like a fiddle.

Edited by IKuPAI

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