linlin09 Report post Posted September 27, 2018 (edited) i suggest refresh class why i argument it. the class no have point their impressive. so i suggest re-work transformation 1. transformation skill (160) not need must transformation on. => now fist not transformation is full trash. fist's impressive is what? i think speed, crit , low def mdf HP , Hit N Run , assasinate '' etc.. so. if not trans on? no zombie orc no WS no AOF no DH .. what can fist do it? blade ? blade is good at stance skill set like UE AD BC the thing is all focus on stance. ignore Phy dealt Up Crease HP Decrease Enemy AP. but if not trans on what same fist ? idk why made fist blade? no difference just blade can use zombie orc .. lmao add on both and call warrior. no have difference. 2. why transformation bonus is same 1K HP? it is not fair => mage's 1K HP is not 1K HP cuz transformation HP is effect on MB so it means 2500 HP only mage. others add 1K HP. it is not fair so i suggest this fking shit 1KHP then class different char bonus. => blade ; add 3K HP , block rate 30% up , def dam 0+50 add battle cry rework to 20% decrease enemy AP => 30% decrease enemy AP Upcrease 20% blade's ASR the blade on transformation it will be more tank. blade's stance will be more nice and anytime blade can front on for blade's party fist; add crit 10% , add MS 30%, add AS 10% fist's identity is speed , assasinate if fist on transformation, fist will be can more speed playing. more easy assasinate. also suggest AOF rework to 150 sec Cool down 120 sec on crit 40 dodge 10 => crit 10 dodge 0 Warp Speed rework to 150 sec cool down 120 sec on MS 30% => MS 60% crit 10% fist will be more dynamic , more speed, more techinical. ppl will be careful who alone. they will be killed by very fast hunter. archer; add 2K HP , add 15% asr , add 20% AP archer is now very strong at 1v1 pvp but weak at big war. cuz their body made on paper. then, need to their AP more upcrease. if on transformation 20% AP up, the G12 bow's decrease 10% def option will be fantastic sinergy. now archer's just PA SS is all. but if it on they can escape PA SS combo they more can catch kill chance at lots of situation. so, they shoot powerful arrow in range and the enemy will be down. it means, we need to delete archer very fast. before our team dead. mage; add 1K HP , add mdf 0+150 , add AP 30% the mage is weak at mage vs mage why mage use magic but weak magic? they are the top on TB's magic. they more get good mdf also now melee mdf full enough high so mages need more power to down other char. MB rework to fair HP if on MB and get PA not 20% anymore perfectly flat hp's 50% decrease trans 1K , 3000HP scroll , earring , desau all add flat HP. and MB 40 60 => 60 40 so 4500HP+1K trans+3K scroll =8500MB HP + 1200earring 4500desau for 8500MB + 5700 then 4500HP+1Ktrans+3K scroll+1200earring+4500charm = 14200 MB ( 70% HP 30% MP ) ice stinger rework to 180 sec cool time => 60 sec cool time move speed - 90% for 10 sec ( 100% for 90% ex) 200% MS = -180%) dealt 10000 => 7000 wide fury rework to 180 sec cool time => 60 sec cool time the mage lose their stance but get more strong dealt. so they need more perfect controll. nice pilot will be make great mage again. finally suggest for dex. atm 750 dex for all same 133.75% MS i suggest change this bored MS blade 750 dex for 153.75% MS scroll 173.75% zombie orc 203.75% MS zombie orc 223.75% fist 750 dex for 163.75% MS scroll 183.75% transformation 213.75% warp speed 223.75% trans warp speed 243.75% warp MS scroll trans 273.75% archer 750 dex for 143.75% MS scroll 163.75% Red mage 750 dex for 133.75% MS scroll 153.75% warm MS scroll 173.75% yellow buff warm MS scroll 203.75% Blue mage 750 dex for 133.75% MS scroll 153.75% Edited September 27, 2018 by linlin09 Share this post Link to post Share on other sites