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linlin09

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linlin09

Hello I'm Ho.

As you guys known KANA is right me.

 

today i argument and discuss some balance.
Big title for Transformation

i will more write about PA+SS problem or G12 problems 
but today first i write char's balance.


 Char balance.

you guys maybe play almost class. but u guys felt fair balance?
no i dont think so.
here is some i write things.

 

1. Blade

A tank class. high HP, high def for forward position class.
They have Ultra endure , Absolute defense , Battle Cry
that skills focus on DEFENSE.
so means they not focus in " KILL " they focus in " Survive "
that means Cant KILL but Can Stand at War
but now see it player said " Why cant kill damn !! "
i can say " That is ur gear EZ " blade now full strong char for offence side.
But otherwise tanking side now for Normal or little weak.
why i said little weak. that is mage's tanking problem.
mage have mana barrier ( 40% HP, 60% MP ) and dodge.
that for have 1problem that is i will write after mage section.
so dodge is basic have 40% and ring for increase 8x4 for 32% add max 72%
that is same as 72% block rate. (archer can ignore dodge but that is after i write )
blade was high blocked when before nerf patch ( flat 57% 13block for 70% )
now 16block for 58.4%
block and only get shield or protector and no basic give skill.
that different for comes mage more tanky than blade.
usually player got 140% asr (full 8asr jewel+ G12's 12asr) in that situation mage chance 1hit for 3 avoid and blade 1hit for 5 blocked
ppl said " blade have high HP and G12 5Set effect !! " well, tbh High hp useless for PA cuz 50% HP decrease.
so High HP is not answer to that. and G12 5Set is good option that is perfect to blade characters. focus on defend that is good.
IDK why best tank char blade is weaker than mage?

so i suggest 15block for 65% and 20block for 75% is right i suggest.

2. Fist

A attacker class. High Crit , Fast speed , Assasinate, High risk High returns.
They have Aura Of Fury , Death Hand , Warp Speed
that skills focus on Assasinate.
so means Hit & Run and Suddenly can dealt High DPS.
But that is all can ONLY TRANSFORMATION.
Maybe many fist user felt this.
IF u not on transformation u are really useless.
not have zombie orc, same as archer mage blade 133.75% move speed
what fist can do ?
problem is Fist is too depend on Transformation. if not fist just trash cant do anything.

 

so i suggest this.

Move speed problem.

well maybe some blade users not too deeply felt but fist users very agree this things.
melee chars need face fight. that means chase and need to close to player.
but now all chars have 133.75% have move speed. that means blade have zombie orcs so can short time chase it.
but if fist not transformation just cant do anything
atleast i think melee have chance to chase range chars.
so i suggest char's move speed different.

here for example ( number ) is use TC scroll

Blade 133.75 => 153.75(173.75) => 203.75(223.75)-zombie orcs
Fist 133.75 => 163.75(183.75) => 173.75(193.75) (transformation) => 223.75(243.75)
Archer 133.75 => 143.75 (163.75)
Mage 133.75 => 133.75 (153.75) ( no change )

3. Mage

Guys do u have atleast 1times Transformation is bored and not fair to think?
here some example )

mage's transformation 1K HP is not same Other char's 1K HP
cuz they have mana berrier that work 1K HP = 2500HP
ofc Desau or earing work Pure HP work but that is too diffrent.
and 3KHP also same. that is almost 7500HP increased.
that problem is why player said Expensive Mage, I dont want to play mage.
they have mana berrior so they also care their MP.
300 rm maybe no desau no buff for 4.5K HP and that is axm 11K HP other class
that means archer than Thick HP, low than melee
but Why 1K trans give 2500HP and 3K scroll give 7500HP ?
if they just 640 vit for 8500HP = 23K HP
but blade or fist maybe 20K HP arround.
How to that can and exist? mage = paper but strong dealt.. not?
and mage also need check MP so marvlous use but MP so big and HP so less
unbalance so need full spamming pots means fast to go village. or use zip marvlous 
and need zip mavlous reason 2nd mage mp is big but mp potion small so they full spamming pots or 100 200 mor mp potion use.
that is why mage expensive. 
1. 3K HP not use = too less HP so i hit dead must need 3K HP scroll
2. mana big but mana potion X = so full spamming pots = 1200x 10sec = use zip marvlous = expensive
3. that idiot mana berrior work mage not hurt Poison arrow and beast tanking shows.

4. Archer

Archer 1v1 strong skill set and moving shot
and usually think vs mage strong. yes anti mage chars
Blind maker , Poison Arrow , Scatter Shot
that is very good at pvp skills. also Rainbow Arrow for good farming good char.

but archer have some problems.

1. Oread , Sylph , Alseid Spirits skills
Oread add 0+30 and Sylph 0+50 +mdf scroll , Alseid 10% ap

low defence's oread is not provoke.
but if u get G12 items and high char use that is insane skill.
if u get 16def set maybe 800def but use oread 830def it is turns 16def for 17def set
u guys make G12 gears? 17 armors is easy? no absoulutely not.
and usually think archer strong at mage and weak at melees 
but archer almost same as blade's def that is wrong.

so i suggest oread change def 0+30 => 0+100 ofc use mdf scroll
means white skills all change mdf, red skills all change ap.
then archer good at fight vs mage but weak by melee

2. Poison arrow Blind maker, Unlimited endless 

before s4 if got PA or BM player immune some mins from hit
that time if got pa or bm if stand player can play pvp but now if end pa bm
ofc now almost team game. so set target to bm or pa
endless pa bm. means that char cant do anything. wtf is that?
that problem calls camp crystal pa ss pa ss pa ss endless infinity deny.
that is full shit.

i suggest if pa bm got and 2~3 min in got it wroks only 30% time work change.
like if bm 20sec = 7sec like that.

and poison arrow now only 1 skill at pvp 10K over dealt.
any fist or blade mages can hit 2~3k finisher 7~9k
but that poison arrow 50% flat hp decrease so 300lvl for 10~15k 350lvl for 13~20k free dealt gave.
so archer is even trasho weapon but can kill cuz that flat dealt.
even melee 2~3k grind for that archer just press 2keys for chance to catch kill
but melee never catch even chance 0. cuz they have 25~30K HP 
2~3K for how to kill them?

and that problem also make 1more things.
usually ap up and strong hit need good weapon.
but archer not they have G11 9bow or G12 19psa bow same deal round.
so archer char no need to upgrade for weapons. 
why strong weapon need? they have flat ignore dealt. that is problem.
and why ice stinger and wide fury have 3m CD but SS only 1m thats all problem.
need to change Poison arrow's % and scatter shot's CD

i suggest Scatter shot 1m CD for 3m
Poison arrow 50% -> 30%

if other chars only 2~3k and finisher 7~9k 
then archer also only 2~3k and 7~9k dealt is fair.


3. poison + scatter combo

now kr and cn use double tripple ss combo

1archer shot PA and other archers shoot ss sametime to target
that can reason is SS CD 1m so fast re use.
for it use 3~6archer in they 1man for shoot it
ABC archer exist.
A PA SS
B BM SS
C SS 

target dead. and next 
A BM SS
B PA SS
C SS
target dead and next

A SS
B SS
C PA SS BM
target dead and next

A PA SS
B BM SS
C SS
target dead.

for that my blade idiot done.
my blade Full buff for axm 36K HP and 884def 1067mdf
but i cant do anything why full bm so i cant doing also
full pa ss for blade dead. respawn go full pa trible double scatter dead.
why i upgrade my blade gears?
why my def and hp make high why dead same near def 810 blades?


see around why kr and cn 80% over play archer? reason is easy
no need good weapon just make 16def item and use oread then very high def
and full put vit build they got 26~30K HP so only 2~3k finish 7~9k chars nothing danger
and just pa ss combo even solo it almost 23K~30K just add DC or 2x rainbow+1fiend combo they full dead.
even they very good weapon and very nice def but dead they never kill archer only 2~3k and 7~9k finisher for
but archer can 9bow or 13psa bow for can kill cuz they flat dealt and ignore def
just shoot pa and ss then dead. not need dex build only vit for can kill why? flat and ignore dealt.
other class need full str full good weapons for only 2~3k..
if u guys an archer u guys choice dex? or vit?
dex = HP 20K but fiend 6K 
vit = HP 30K but fiend 5.5K
what u guys choice?
if me i will choice vit and pa ss to kill chance catch.

that is now archer problem. full vit but can kill no need good weapon.
other class full vit = no dealt cant kill but if u fist or blade never kill that 16def + oread + full vit archer but u maybe dead by suddenly pa ss rainbowx2 + DC 
otherwise other class go str? u can only hit 2~3k finisher 7~9k but if rainbowx2 + pa ss combo u instant dead.
ofc they not dead why? they are full vit 30K HP and bonus 0+30 ( gear 7.5def free upgrade )

finally they all archer comes and use pa ss 
cuz that is very comfortable and easy not need grind for gears not need good weapon just 16def item equip then oread and full vit = u have 30K HP and 17def set.
other chars grind for G3 9888 17def set 1K SC 9PSA JEWELS but archer just make 16def set then full fun pvp and kill player.

so cn kr all do archer and that idiot fight pa ss out pa ss out pa ss out.

so i suggest if got SS 3min for next SS make half dealt
ofc other widefury or ice stinger same to work.

1way

now
3archer shoot
10K+10K+10K

change
10K+5K+2.5K
 

2way

make stat for diffrent dealt.
900dex = 900blue = 900red = 5K flat dealt
2000dex = 2000 blue = 2000 red = 10K flat dealt

need to vit is weak str or dex , magic stat is strong that is correct
depend on attacking stat for increasing dealt is correct.

then that mutant archer will be disapear
full vit but same as full dex dealt ..


2. Transformation

i was wrote up 1K is unfair.
i add some transformation to detail.

1. transformation get only 1K for all class.

idk why just 1k up only? transformation means trans up ! im more getting power !!!
but change is just 1k hp i think that is too bored.

here to suggest if it change more felt im stronger than before!

1. blade
blade is tank chars if trans more tanky up nice.

1K HP => 3K HP, block rate +10%

blade more can tank and can go forward position :)

2. fist
fist is assasinate position so if trans they more get speed

1K HP => 1K HP, move speed +10% attack speed +20% 

fist can more fast and dynamic play.

3. archer
archer is not combo char one shot char strong 1shot need.

1K HP => 1K HP, 10% AP Up , 10% Crit Up

archer more can shoot strong arrow

4. mage
mage paper body need sollution so they dodge up then survive rate more up

1K HP => 20% AP Up , 10% Dodge Up 

mage can solve paper body and vs melee pvp get more profit.



3. G12 set effect for weapon

i think now G12 weapon effect really something wrong.

now no debuff just pot fight ( except archer they pa ss for easy kill )


Basically 

blade , fist , archer  : 4Set effect def 0+10 => if player hit ignore their 15% pdf
red , blue mage : 4Set effect def 0+10 => if player hit ignore their 15%mdf

G11 century all player 7~8 armors and G3 weapon and 9/10 weapon both kill and death good balanced but now just no fun.
if 4set change maybe we felt that time cuz 7~8armors def 650~700 and now 16def set 800 for 15% decrease is 680 def
so we keep monster's ap stance and felt pvp at G11 balance.
so maybe melee chars can 6k finisher 12k 
and archer fiend for 10k ( cuz fiend +50% add dealt )

blade : sword+shield 
AP upcrease 8% => hit player's move speed and attack speed decrease.
Soul blade get chance to stun. 

face fight and tank chars blade is 8% ap than hit enemy slow is better to pvp 
now blade when pvp they all use G3 cuz G3 have slow ofc neph dealt good but main reason is slow
so if G12 set also get slow they choice it neph = G3 and human = G12 so more good choice way.
and now soul blade is useless so add option for more useful to change.

fist : gaunt + protect
AP upcrease 8% => debuff for enemy's def,mdf 50 ( flat down )
Soul fist get chance to stun

fist is Hit n Run chars and good at sneak assasinate design chars.
so not archer fist get this effect maybe more good.
also now edge protect so no use G12 protect problem will solved.
cuz edge is only ap up but G12 use flat -50 def and get chance stun
so many fist player will choice G12 item set.
if hunt player still use edge protector so we solve fist G12 weap useless solved

archer : bow
Decrease target def 10% => if fiend use critical hit then 50% more dealt
deadly count ignore thier pdf 10% 

archer now full op and bow option for every pvp target 1 class.
and forced vit stats.
if it to change debuff delete so maybe archer avoid 1target than before
also oread turn 0+100 and mdf scroll they have good mdf
also not comboing one shot char archer need strong 1shot
so if fiend crit dealt+50% add so 1shot 1shot is strong punch.
and maybe anti mage to rework. cuz archer will be good mdf and 1shot 1shot strong and ignore dodge.


red mage : staff
if use flame or burst edge chance to hit red touch.
Fire fury will burn enemy's body 3sec for 6k flat dealt 

now red mage 1v1 for some weak side
but teamplay very good postion so add to 1v1 for more strong side.
that flact 2k tic dealt will cover 2% less rm's comboing dealt.

blue mage : stick
use ice cristal it chance to double dealt
ice fury will freezing enemy's foot (move speed -100% for 3sec)

blue mage color is ice cold freeze so i add some more useful fury
and blue mage no have move speed so all class changed maybe slowest char
so i add ice fury for big slow :D
then maybe blue mage can chase enemy


what about ur guys think?

Edited by linlin09

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Crypton1337_0

Maybe  increase Fist Movementspeed (Out of Transformation) and lower Warpspeed 

and  Set a Scale to Poisonarrow and Scattershot    (AP Scale or Itemlevel scale) and increase Scatter CD

Also would like to see a nerf to  the Vit Meta of Archers .

 

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linlin09
2 minutes ago, Crypton1337_0 said:

Maybe  increase Fist Movementspeed (Out of Transformation) and lower Warpspeed 

and  Set a Scale to Poisonarrow and Scattershot    (AP Scale or Itemlevel scale) and increase Scatter CD

Also would like to see a nerf to  the Vit Meta of Archers .

 

right now full vit archer just pa ss that ass pvp is all. need to solve.

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Spikanor

to become right at the start and its also what some players agree's with is.

to do again a char belance nerf and buf update's is only making the game worse and worse then its now is.

in the past we only got most off the update's that are char belance's and at some point players quit playing the game since it was only a nerf and buff each time there have done and thats something most off the comunety have left the game.

to do again a char belance update with this low population is destroying the game only worse and worse since almost nobody is waiting to see again some char belance's update's will there are inportent things need to be done first like do what about the population,and fix the bugs and also most inportent to bring the trust back between developer and the comunety since the trust how its now its not good its so worse that players are quiting.

but still if there wane do a char belance there can do it but if there gone see the game's only get worse with the population that are left then its there call to take that risk again and see if this not become's a replay from the last time there have done it.

Edited by Spikanor

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GarfaRan

thing here is it's all about the scenario.

in 1v1s a red mage has very little to any ko potential at end game cause either archers are double mdef buffed with high hp or a fist is on ur ass with mana gaunt making you not do anything or a blade is using a binah.

a blue mage has drivers and mana rebirth to counter fists and blades and archers if the archer decides to be a statue.

Archer we all agree you just stack all in vit get 10 10 10 trans and well your probably gonna win every 1v1.

 

fist is just garbage now their unable to do much if anything even with k3 kat 

 

Blades in 1v1s are easy to deal with (to tank) but won't really die unless your a archer.

 

now for non 1v1 situations you now get archer debuff for itself ontop of its trans skills you got blades and fists that benefit from this debuff including mana steal % from mana gaunt.

but for mages it's a matter of survival if you can kill the blue mage debuffing for the rm the likelyhood of a red touch proc in time is unlikely. I personally think charms for mages need a rework desaus and hosans are useless. 

fists need a buff overall

archers need a nerf to their trans or hp pool.

blades need to actually be the tank class in pvm not just pvp. a fist is by far more viable in pvm in terms of tanking cause of kat claw.

clergy seph gown valk and binah all need reworks 

valk is barely used cause of the sacrifice oh damage but a blade is perfectly fine if using a full g12 set with a binah giving them a insane magic defense.

a g12 garm needs to be atleast 18 defense to be the same or close to the same defense % as clergy and seph gown keep in mind we are comparing a end game item to a item you can wear at 101+

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Spikanor
9 hours ago, GarfaRan said:

thing here is it's all about the scenario.

in 1v1s a red mage has very little to any ko potential at end game cause either archers are double mdef buffed with high hp or a fist is on ur ass with mana gaunt making you not do anything or a blade is using a binah.

a blue mage has drivers and mana rebirth to counter fists and blades and archers if the archer decides to be a statue.

Archer we all agree you just stack all in vit get 10 10 10 trans and well your probably gonna win every 1v1.

 

fist is just garbage now their unable to do much if anything even with k3 kat 

 

Blades in 1v1s are easy to deal with (to tank) but won't really die unless your a archer.

 

now for non 1v1 situations you now get archer debuff for itself ontop of its trans skills you got blades and fists that benefit from this debuff including mana steal % from mana gaunt.

but for mages it's a matter of survival if you can kill the blue mage debuffing for the rm the likelyhood of a red touch proc in time is unlikely. I personally think charms for mages need a rework desaus and hosans are useless. 

fists need a buff overall

archers need a nerf to their trans or hp pool.

blades need to actually be the tank class in pvm not just pvp. a fist is by far more viable in pvm in terms of tanking cause of kat claw.

clergy seph gown valk and binah all need reworks 

valk is barely used cause of the sacrifice oh damage but a blade is perfectly fine if using a full g12 set with a binah giving them a insane magic defense.

a g12 garm needs to be atleast 18 defense to be the same or close to the same defense % as clergy and seph gown keep in mind we are comparing a end game item to a item you can wear at 101+

most off this idea's that have been post on this topic have been done in the past all with the nerf and buff rounds but in the end off it all it has make the game only worse since a lot off the comunnety have left the game and are not coming back more thanks to the nerf and buff's update's since there got sick off belance's update's each time for exemple:

archer got a hp boost but a week later it was becoming a nerf again + adding a extra hp nerf on it.

fist got a attack boost but later it was a nerf again + some extra's nerfs again.

in the end all class got a buff at some things but later it was a nerf again + extra nerfs there got also on it.

the end Results from it all are all class got 0% buff only there got was a nerfs and thats how the class are now.

and the end results about the comunnety from the buff and nerf rounds are: there left the game, there was for then no hope's off coming back and there hate shockdot for making the game only worse.

and i know it since 3 years ago i left the game with the same reasons that like most off the others have done getting sick about the perfect belance's update's that has become a fail.

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WinkouS3

Fist just runs after people without catching them coz all class has same base move speed and they all benefit from rm buff move speed which closes the gap with warp speed (the fist doesnt benefit from rm buff).

 

Archer has always been the "best class" because of its pvp and pvm abilites (great farmer and enough said in this thread about potato bow pvp still kill anyone 1v1).

 

High magic defense values are too easy to reach + low proc rate red touch + cure bt + high tc cost (yea u can play with yuba marv but just use a macro i guess?)

 

Blade went through several changes and i think it really helped, seems quite balanced : if u are full vit u are really dealing low damage but if u take the risk of going low vit you are very scary.

Although one thing i dont understand is we made blade playable trans off (which helped a lot with weapon and shield switch) with this nerf of ultra endure and buff to hp pool but why nothing happened to the fist ? Same problem there once you are transed you are stuck with a combination of weapon... and fist cant play without trans AT ALL...

Tbh this game could be only about 80% archer 20% blade that wouldnt surprise me (i dont know how it looks like now didnt log in for a while).

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Spikanor
On 29-3-2019 at 10:03 AM, WinkouS3 said:

Tbh this game could be only about 80% archer 20% blade that wouldnt surprise me (i dont know how it looks like now didnt log in for a while).

there is no telling about what the stats are now from how much % off the people are playing archer and the other % about the other class since the population is low then its hard to see.

lets tell there are now 50 people still playing and 40 off then are archer and the other 10 people are blade fist rm and bm then it tells still notting since its a so low population that are left in the game and if you wane have good stats about things you need a higher rate off population to see from ok we need to chance something.

and class belance is now a topic most off the comunety really hate to have in the game since it has all a bad reputation thanks to the last time.

i agree that some class like fist needs a buff but to do now a class belance update again is only making things worse and the comunety is all not doing great more thanks to the last few class belance update's that only have make things worse with the comunety and a lot off then left the game and turn there back to the game thanks to the last class belance updaet's.

i suggest first make the comunety great and big again then have a good discussion about it and then we see from that point what is looking better for some class and what for type buff's we are talking about to have a good class belance.

and i also suggest first fix the inportent problems that are need to be fix fast what you can read in some other topic's that are inportent for this game to get fix fast.

do we like to save this game and not let it die for the 4th time or 5th time not knowing more how much time's it has die all.

that this time is we trying to keep the game alive and that it will stay longer alive then are other things more inportent now then a stupid class belance.

 

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