itskanoran Report post Posted May 9, 2019 There should be a way to prevent the ksing in hau events... Ally do nothing witch dies then they follow us around and due to agro they can steal our lure now and ks it and what can we do ? they make their own party and hide killing the entire island while we cant pk them... atleast allow us to pk inside of hau after the witch is dead or allow a way for a tribe to blacklist another tribe making them completely opposite nations of eachother every time... its fucked Share this post Link to post Share on other sites
Welph Report post Posted May 9, 2019 I think it would make sence to make Hau to an instance. Just like with FL. Fight for the Island, when the witch dies everyone is tped out of the Island and then the winning nation can make instances to kill the mobs. The instance would ofc only work once per Hau event. How bout that? Share this post Link to post Share on other sites
shockdot Report post Posted May 9, 2019 11 hours ago, itskanoran said: There should be a way to prevent the ksing in hau events... Ally do nothing witch dies then they follow us around and due to agro they can steal our lure now and ks it and what can we do ? they make their own party and hide killing the entire island while we cant pk them... atleast allow us to pk inside of hau after the witch is dead or allow a way for a tribe to blacklist another tribe making them completely opposite nations of eachother every time... its fucked Both Hau & Frozenland are nation based zones. The word "tribe" should never be in an argument on how to change them. 1 hour ago, Welph said: I think it would make sence to make Hau to an instance. Just like with FL. Fight for the Island, when the witch dies everyone is tped out of the Island and then the winning nation can make instances to kill the mobs. The instance would ofc only work once per Hau event. How bout that? This is a more realistic approach, I like it. Might need to make some changes in order for Hau & Hau Instance to exist in the same zone. Share this post Link to post Share on other sites
noahhero_0 Report post Posted May 10, 2019 7 hours ago, Welph said: I think it would make sence to make Hau to an instance. Just like with FL. Fight for the Island, when the witch dies everyone is tped out of the Island and then the winning nation can make instances to kill the mobs. The instance would ofc only work once per Hau event. How bout that? +1 Share this post Link to post Share on other sites
Dynamix Report post Posted May 10, 2019 13 hours ago, Welph said: I think it would make sence to make Hau to an instance. Just like with FL. Fight for the Island, when the witch dies everyone is tped out of the Island and then the winning nation can make instances to kill the mobs. The instance would ofc only work once per Hau event. How bout that? Yes please. Also make level 300's able to dps the mobs if u make it like this, so tribe mates can help each other Share this post Link to post Share on other sites
elie1988_0 Report post Posted May 10, 2019 17 hours ago, Welph said: I think it would make sence to make Hau to an instance. Just like with FL. Fight for the Island, when the witch dies everyone is tped out of the Island and then the winning nation can make instances to kill the mobs. The instance would ofc only work once per Hau event. How bout that? Yeah would be nice! Welph i like your id . But how to prevent that Hau become’s like fl? At a certain point the high lvl’s dont come to fl anymore on hau they kept comming for the pvp. I would make fl more attractive. For example the winning nation has better xp rate and more special drops. The losing one can just lvlup with a lower xp rate. Tanker’s in the fl party get’s reward, player’s that helped lure bosses also a reward, yellow and white buffer’s a reward afk player’s that did not dps enough they revieve less xp. Share this post Link to post Share on other sites