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Rain1

RM & BM Nerf & G12 & More

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Rain1

Blue mage & Red Mage needs a Nerf they are way too strong no other class can really defeat them unless in teams. Also can we please take a look at g12 I don't understand how you expect anyone to kill someone with 800 pdef? For example if a fist has 10k ap vs someone with 750-800 pdef you will barely do any damage how fair is that? Logically. The balance for g12 is still not there. How do you expect anyone to defeat each other if the pdef and mdef is so high!!! In addition can you please make hau have no level difference. It is impossible to level if 250-300 keep killing the whole parties.

 

This is just the start of the topic, feedback is appreciated!!

 

Edited by Rain1

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Happie

There's a few issues to this suggestion.

First off, bms and rms are by no means broken or way too strong, they're rather easy to kill and there has to be class diversity in the game, else it's the same as saying that bms and rms should be given an ability to "root" their targets so that they can effectively combo on a target which moves quickly. Although i do feel like the red mage blaze skill should not give them any movement speed and instead only give attack speed as they're currently able to move faster then 750 dex players (caps movement speed from dex) with only being around 400 dex themselves.

Second the reason why the defensive values feel outrageous is because of how the defensive system works, the closer one gets to 1000 relative defense, the more damage is removed, as 100 points of relative defense is approx 10% total protection vs physical damage. Because of this system it's almost impossible to release new items or equipment without it becoming way too powerful.

And finally third, yes hau is really annoying to deal with because lvl 300s can pk it with that extra level advantage, but truth to be told that's how it should be, it would be better to make hau 200-299 to force some players out of 300 and above content if they want to stay and pk on hau. The issue with players always wanting to remove the level advantages in these popular zones doesn't make much sense as the same players are the ones who teleport away or alt+f4 from anyone higher then their own level in every pk zone. If players who have an level advantage shouldn't gain any advantage on every popular turf, then why have a level advantage to begin with?

 

So in general, thesethings aren't really possible to balance for their own respective reasons and how the game works as a whole.

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Kan0ran
On 5/29/2019 at 7:16 AM, Happie said:

There's a few issues to this suggestion.

First off, bms and rms are by no means broken or way too strong, they're rather easy to kill and there has to be class diversity in the game, else it's the same as saying that bms and rms should be given an ability to "root" their targets so that they can effectively combo on a target which moves quickly. Although i do feel like the red mage blaze skill should not give them any movement speed and instead only give attack speed as they're currently able to move faster then 750 dex players (caps movement speed from dex) with only being around 400 dex themselves.

Second the reason why the defensive values feel outrageous is because of how the defensive system works, the closer one gets to 1000 relative defense, the more damage is removed, as 100 points of relative defense is approx 10% total protection vs physical damage. Because of this system it's almost impossible to release new items or equipment without it becoming way too powerful.

And finally third, yes hau is really annoying to deal with because lvl 300s can pk it with that extra level advantage, but truth to be told that's how it should be, it would be better to make hau 200-299 to force some players out of 300 and above content if they want to stay and pk on hau. The issue with players always wanting to remove the level advantages in these popular zones doesn't make much sense as the same players are the ones who teleport away or alt+f4 from anyone higher then their own level in every pk zone. If players who have an level advantage shouldn't gain any advantage on every popular turf, then why have a level advantage to begin with?

 

So in general, thesethings aren't really possible to balance for their own respective reasons and how the game works as a whole.

I completely agree with the hau part

currently level 300s can access 2 soccer events (200 to 300 and 300 to 350) they got hau, gc on s1 and s2 rue, cata island, cata cavern, and the new instance, Frozenland. while 301 players get cata island, cata cavern, new instance, frozenland and gc on s3.

I'd suggest either what he said with hau being to 299 and or making all cata content including the 300-350 soccer event lifted to 301+just like s3 gc is doesnt make sense to have 300 be able to access the most content while end game becomes limited does it ? when you read this you start to wonder dam why even go 350 if I can do all that at 300?

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