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Masta

It's time for change

Would you like us to add a new server with the listed changes?  

This poll is closed to new votes
  1. 1. Would you like us to add a new server with the listed changes?

    • Yes
      66
    • No
      27


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shockdot

I'd like to remind everyone that duplicate votes will not be counted and may even lead to forum bans depending on the quantity (as we are already seeing a few votes from the same people on different accounts).

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Redkai

I have always had a problem with hp buffs scalling with mb. 3k for all other than mages. Mana barrier made it go alot further.

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Blu100000

Jefke voted no 100 times xD 

Dont hate just because you bought  items for usd on tri guys just like that 19 psa bow that was bought through paypal.

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Orbo

I dont need to vote 100 times “no” i see the new server as a season server. I just dont know a new server will help to keep the lost player’s iff they actually even comming back, the once who quitted in the past will quit again. A new server will only be good when 1 server i good populated and at this time it’s to early. I’m scared it will split the community. I just hope shock dont put to much time in that new server and then see it will all be lost effort. I’m gratful to shock and scotty that they brought back this game it took a quite off time but he they did it and it’s the best version of tb i have ever played! I have no problem that the game is p2p atm. All the time and effort they put into it they diserve to make money with it. That doesn’t take away i’m not behind the id to make the game no more p2p. But i would first try to add it on tri server. This season few player’s made very good suggestion’s like djaul, Happie... iff you add something like happie’s id use craft for buffs while you are farming you get mats you can use to go pvp that’s fucking great! Then just make a nice subs that ppl will love to buy like many ppl sugested. That’s ez money every month. And then just lower the tc shop prices but dont remove them ppl who still want to buy them can buy it. 

Grtz JeFke

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cukka

first of all, fulfill the demands of the players, then let's move on to other issues. we work so hard on the game, and we have the right to make money from the game. most people in the game support item sales for USD.first, perform the players ' wishes, let us believe in your sincerity.if you want to move again, do not expect players to play on the new server again.
 

I do not believe new season not farm battles pay2win     eonic games always win pay   remove g12 make new server only g11 items very good make max +10 sets weapon +11  but remove to fantastic gems sup rh sup sc   make delp gme 5 tc   1 band broke 400+ tcc for good stat    or remove craft all make g12 ssolo game not only team game have so many play solo player  he not make g12 item remove rawhide gem stone herb wood metal    only mats gc mats and v3 mats  shit planed g12 craft and reforging .. 

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cb_90027

Hello all,

So I haven’t played this game in quite some time. I felt like players voices were not being heard... finally after how many years this kind of shows those opinions. I think I would greatly enjoy a game where TC does not make the difference. I would be more for a subscription service (different from this one) or maybe nothing at all. Also, I would LOVE to see lower level items actually mean something.. meaning not only grade 11s but the lower level items. Nado should be 160 below, but no grade 11s. Yes you read that right... I feel like we skip right over most of the low level content because it doesn’t offer anything. I feel like the lower levels could have some great builds with different stats.. 

Anyways I’m glad to see this change offered. If you play Tri, I get that you’ve worked hard, but honestly there is such low population on Tri since seasonally started. 

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cb_90027
On 6/9/2019 at 4:26 PM, Shadow said:

Sorry guys. I like you and all. But I simply disagree with your opinions regarding not opening a new server. 

You guys are saying no, to a new server, without one single good reason. 

Winkou/DJ - Game is already divided. Those who play tri and the majority who don't. If anything a new server would bring back lost players and those who choose not to play on tri. 
Active players can continue playing TRI. No one is forcing them to go to new server. Look at what @Pure is saying, this is all true. We have been losing players for every season that goes by and those play stay less on seasons now than before. 

Buetti - Same as DJ. What punch in the face? No one is forcing you to stop play tri.... You can continue playing tri with the little community that exists there. Have you forgotten how many western players we've lost so far? How many asians tribes? Mob_ally used to have more players than several active tribes on tri combined. This is not a punch in the face, this is the best chance we have to revive the game. If this doesn't work, then most likely nothing will. 

Kami - How many players do you think will actually stay around for full 3 months and how many players do you think will return when lvling is slower? It sucks for us that want to have permanent server, that we after every season are forced to go to tri server. There is no way people that have quit this game will come back when leveling is harder on TRI/Seasonals... The only reason we have seasons is because people wanted to catch up to TRI server... The suggestion that is floating around about slowing down the leveling is pure shit. How are people that cant play non stop and work 5 days a week + live normal social lifes supposed to catch up to tri server when the xp is nerfed?..... Every season we lose more and more players... Even right now if you're not among the strong groups, you are already fucked with the xp we have. 

Even if you slow it down with brackets,120 - 160 - 200 -300 - 350 every week or so, how are people going to have time to make gear to catch up to TRI-server, while they are being dominated in every bracket by the major tribes?  

Goney_0 / Godhammer - Players will play on the new server. Especially if the TC shop is nerfed. If anything a new server would be the best to revive this game. I do agree with godhammer. For this to work, the wishes of the community have to be heard and honored. 


If anything I've seen so far. Most of the people that want to nerf XP and don't want a new server are those who have several 300+ accounts on tri and are geared. You have not brought one single suggestion about how to bring back lost players and revive the game again. All I've seen is how the game is going to get killed more by these suggestions. 

 

And now some suggestions for new server: 

I'm talking from a PRO new server standpoint.  I will try to keep it as short as possible. ( +1 for new server) 

- TC Shop: Remove everything that affects PvP. Including Fantastic Gems and Stat remover (this is due to crafting suggestion).  Maybe keep XP/Drop buffs. Add custom pet models that can be bought. Custom player transformations (make these monthly or permanent, instead of some scrolls). More inventories, more BAGS.  More ease of life items like the quiver; 1 month permanent tp scroll, 1 month hawkeye that's always active. Empty pouches that you can fill with gems, so instead pouching  you would use scroll and it would pouch for you.  So many possibilities.
 

- Subscription: Add Auto leni/materials pick up (FFS), Larger storage pool (maybe add shared storages if shock can fix dupes), Increase XP/Drop gain(If server xp is nerfed), Subscription Teleporter(v1,v2,v3,v4, Rampaos), Make it so subcribers dont need shit like ladians grace and egg shells to go into instances, Remove cooldown on Instances... Npc that lets you choose which basic pets you get when you level them or always can change pet at your choice.  I can honestly keep going. 

- Classes: Everyone has pointed out the PvP aspect and their opinions on that, so I won't visit that. I'd  like to see some balances to the PvE aspect also. Example; some things we saw, back when the server was starting off, melees had larger aoe range than the visuals (remember talking about this with scotty), more damage to melee class aoe? Make so monster damage is linear with gear progress, going from g5 to g9 should be helpful.
 

-Crafting: This shit sucks. Remove it if possible. It's not reasonable to farm a couple of hours to get 5 bows so you can just shit stat em. Make em common drop like g11's. Ofcourse that also means the upgrade rates would be nerfed with em. Psycologically speaking, it's more enjoyable to break shit when upgradin, than it is to farm for a couple of hours, craft and get shit statted items. This time could instead be spent  farming the items themselves and breaking them. 

A rework for crafting that is also a possibility:

Rename crafter to "Refiner".
What this means is that instead of crafting g12 gear. They would be dropped by monsters as commonly as the g11. 
You would farm the refiner as you do already with the crafter.
What you can do with the refiner is bring an equipment piece to the refiner with the material costs and the gear piece, in return you would get a perfectly statted equipment piece equal to the one you brought to npc. 

Example: You take g12 bow or body armor to the npc + the materials needed. It will take the bow or armor (even if they are shit statted) and the materials. In return you would get perfect statted bow (psa/pa/crit/asr) and/or perfect statted body armor (def/crit/mdef/dex).

Some things that would have to be considered are that the g12 success rate might have to be nerfed. Also adding this is a perfect oppoturnity reworking AP/Defence values on g12. 

-Leveling: Make it harder on the new server. Let people specialise in brackets like back in the day. Nado/Duan/GC/Cata. Also remove the CD for the dungeons/instances, it sucks to be stuck in a forced cool down, when players want to keep playing with the limited time they have. There have been alot of cool suggestions for leveling and I really do believe that they would be best on a new server, if anywhere.

 

Things we as players have to keep in consideration: Shockdot will need money to keep the servers going.  Having  a TC shop with full cosmetics is not reasonable. Therefore the subscription should be always worth to keep active aslong as you play.  Alot of players have ecoins stockpiled, there won't be alot of new influx of ecoins till these are used up.

Also a dialog should be held with lost players, see what changes would make them come back and play again. Getting in contact with them would be tough.

 

 

Big thanks to Stubinator for the help with the ideas. 

 

Respectfully,

Shadow


 

 

 

I like this post a lot. I am one of those lost players.. I happened to be scrolling on Facebook and saw the poll.. we need more population period. Throughout my time I’ve given a ton of suggestions on how to get/keep new players but they have never been done because “we have bigger issues”. And here we are, once again, low population. Make the game more newbie friendly. Have events happening a lot. Random shit like, help a person who is lower than your level by X amount and receive X cosmetic/item. Also, where the hell is the campaign blitz been? Like how are people not seeing turf battles ads, Hell even the turf battles Facebook doesn’t get used.. 

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IKuPAI

Remove zips...

Finally someone is thinking!

 

Remove season?

And watch tb die again...

 

Also, no mention of p2w demonics.... yes, exp boost and drop rate boost != P2w

Edited by IKuPAI

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IKuPAI

Alright... I actually read more of the thread, and wanted to give a legitimate response, though I haven't actually playeed in over a year... I've logged in a couple times, but I immediately got myself ip banned for 24 hours due to my toxic behaviors...

 

Anyway, the issues you guys are fighting right now are a lot of issues we addressed in beta and early seasons... But with knowledge and practice, you are all becoming experts and exploiting advantages are coming naturally to you.

 

In the MMORPG world 1% is a HUGE boost. The main issue that seems to be masta's driving point is the p2w aspect of the game.

He addresses removing things that perhaps him, and shockdot may be considering as p2w items. Now, to fully handle a p2w situation we have to first understand what p2w is. 

 

Please bare in mind, I have no interest in losing eonic games opportunities to make money, I'm simply under the impression they just aren't doing it right.

 

So, on urban dictionary xD it's defined on article 2 as the following:

----------------------------
2
P2W
Pay To Win. when you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months).
you can buy a weapon in a game which has 50 damage, while you can buy same type of weapon for REAL money which has 60 damage. that is P2W 
you can buy a weapon for 10000 gold, for each 10-15min match you get 100 gold, while you can buy it for real money instantly.
by King Of Hell April 23, 2015
----------------------------
 
In turf battles our p2w is not so blatant, so lets go over the proposed removals.
On 6/7/2019 at 1:46 PM, Masta said:

Things that would be Removed:
Zipped Hard Potions
Zipped Marvelous potions
Zipped Might potions
1000MP Scrolls
3000HP Scrolls
Magic defense scrolls
Attack power potions
Move speed scrolls
All perfect gems
Demonic items

What would increase in price?
Subscriptions
And most of the other item mall buffs.


Again we cannot make a change as big as this without putting it in another spot. This way the game gets way more enjoyable and more affordable for players that don't have the money.
Would you rather play a server with 100 people where 80% has more than enough money to buy TC buffs or do you want to play a server with 500 players where only 20% buys TC?

 

Zipped potions are automatically sorted to #1 biggest issue. I've been saying this forever, and thats why SEPHIROTH had 500 potion limits, and AGETB was begged by the community to increase it to 1500, but the korean devs at imaziac nurfed our request and gave us 900 limit, later 1200, and finally as we have today... We're accustomed to 1500 potions limit.

 

What purpose does a potion limit have, with unlimited limits? Ie: zipped/p2w potions.

 

obviously, zipped pots have to go. 

The next items on the list are the hp and buff buffs... Also, zipped. And not affected by debuffs.

So, these are useful... But that's how you reintroduce your subclasses (white and yellow mages). You remove zipped, stacking, p2w buffs and make them team oriented exclusive.

 

 

I do see perfect gems and demonics on here, sorry I'm so harsh masta... But the thing about these p2w items is they are soooooooo OP, mobile devs would cringe at the sight of these... However, rpg devs would marvel at a system Much like the instance coins, allowing players to work together to achieve their sets in reasonable times.

 

Absolutely, remove these from the item mall... But add delph gems, perfect gems, angelic essence... Whatever craziness you want! Add it to the instance shop... And spend some time scaling the risk/reward.

 

Ssc is the first farmable demonics location... 200 hours = 1 piece. 200 HOURS?!

If an average player makes around $13/hr, 200 hours = $2,600...

For that 1 piece of demonics. This, by definition is p2w.

 

Fix your in game rewards, remove all BOOSTS from the item mall, (50% exp buff might be fair, but then you need 30% for f2p somehow)

 

Things eonic games can make money from after these nerfs:

1) you won't need a new server, just let the old items dissapear... Or remain forever (runescape party hats)

2) you can start looking at more and more skins... Code can be changed in every which way so that each player could buy their own megalopa skin... And megalopas are chromatic for them... It's not a suggestion, it's just an example of the silliness you can sell to players.

3) more realistic examples include:

unicorn head ultima staff skin...

Autumn leaves mystic bow skin

Samurai-suit triumphus skins

4) subscription increase is something I wouldn't opt into... The perks are simply not enough to convince me of value. However, some people can't live without certain things and would gladly pay even if the price increased.

 

 

Well, I'm not sure you'll like or understand my response, but I hope that it provokes some thoughts.

 

Good luck in the war on p2w

 

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mrzi

I'm going to add my thoughts about this proposed »change« because it could crucialy affect the future of TurfBattles and every player does have his/her own voice that they can express here

Basicaly from what i've read it seems to me that Season hype has run out as someone else pointed out, but frankly one can't really expect people to be excited for 5th season like they were for the 1st. So the question that arose was »what to do to reignite interest of older players?« and now here we are, proposition for a new server without TC buffs, tuned g12s etc...

In my opinion people just seem to forget that stuff becomes repetetive, the same grind, the same thing to do over and over again, you know what i mean? Obviously you can release updates and add some sort of »new thing« into the game but even that becomes repetetive very soon, and dont get me wrong, Eonic games has been doing their fair work- i mean they have released alot of new content but in the long run i just dont think that's gonna cut it. So that is why i think the main issue to tackle here is how to stay fresh, to not lose interest of current players and to attract new players.

 

I would break the game down to several aspects:

-Leveling

-TC mall

-Upgrading

-PvP

-PvE

 

Leveling:

The current state of lvling to me seems completely wrong, you have 1% dmg done reduction and 1% dmg taken increase for every 2lvl difference between the two players, and that % reduction/increase should encourage newer or lower level players to levelup and reach top level, however the grind from 250ish to 300 is something that has completely lost my interest in the game simply because it's just so repetetive-clear v3,v4 hop server, clear again, hop server, clear again....

You have your top focused players who can get it done within few days, but for the majority of people-these people are essential to keep the game going, is just too repetetive and too boring. Leveling shouldn't be something that you have to work at for a week or two before you can enjoy other aspects of the game such as PvP.

My proposed change to the leveling:

Reward players with exp regardless of what they're doing. The closest example of this is catastropha island, besides gems and g12 mats players also gain exp-player can farm an island while leveling, but dont stop there set a fixed percentage exp rate on all mobs-for instance each monster gives a player 0,1% exp regardless of player level, that way players will be able to farm their desired content while still leveling up. Obviously this is just an idea but with some tuning(perhaps to keep the current colour name indicators and increase this fixed % exp rate depending on players level)I think it would allow more players to not focus solely on leveling at the same spot for several days.

 

TC Mall:

The game needs to generate some kind of revenue which just requires for TC mall of some sort to exist. What can be changed are the items sold as has been mentioned before, I think the best idea so far has been the one mentioned by KUPA, especialy the removal of zipped pots and removal of buffs and therefore allowing subclasses to have more important role and bigger impact in the game.

If all the proposed items would get removed, which items would be added to TC mall in order to cower the loss of TC from items sold. That is the question that we need to answer, most people seem to be focused on adding cosmetic items and that's probably a good idea, but it would require more than just that for the game to generate the same revenue as it does.

My proposed addition to the TC mall:

Now incase TC buffs are necesity along with cosmetics in order to keep current revenue going I think adding buffs to regular merchants such as yuba isnt such a bad idea. I think AETB had attackspeed and movementspeed 3min buffs in regular shop so in a way there is possible to keep 3k hp tc buffs, if for instance 2k hp buff is added to regular shop same with other buffs(TC zipped pots still need to go, those are just too strong). Now with cosmetics, obvious weapon and armor skins would be a pretty cool addition to the game, maybe along with cosmetic glows that can be used on weapon or armors, there's really no limit here as it's been done in many games with positive feedback.

 

Upgrading:

Upgrading is the core and necessity of every player when playing TurfBattles and therefore needs to be something players look forward to. In my opinion the biggest mistake in current game were the Supreme gems, this has broken the game for every newer player especialy the introduction of level limit on which they can be used, either their Limit should have not changed or these gems should never have been introduced, which is why I think we can't just change current TRI server but need to introduce a new server without Supreme gems or in extreme case with their current limit. Other than that I don't really find anything wrong with current upgrade rates, perhaps what I'd like to see is an option to automaticaly upgrade certain stat on an item to their safety limit rather than clicking and dragging gems to do that.

 

PvP:

This game is now TankBattles, the biggest issue being obvious tankiness of each character and endless 1v1 fights. Two general issues that allow this to happen: g12 stats and VIT.

My proposed solution to the PvP issue:

Reduce HP scaling from VIT or increase damage scaling of other stats, however you can tackle this problem by reducing g12 armor values or increasing g12 weapon values. I personaly am of the opinion that there should be a change in all the above mentioned areas and obviously all changes finetuned after extensive testing, especialy because I don't think it's possible to fix this just by focusing solely on one issue, as it has been mentioned many times, the problem is with g12s as is with stats.

 

Another issue I personaly have is with archer, archers untransed in PvP are complete and utter shit, in their untransed state they can only act as a support to meele classes with their g12 debuff. Deadly count damage has been changed in the past from what i remember and I think needs to be readressed and increased in damage, perhaps same with other meele master skills, but I have not played other classes as much as archer to be 100% certain.

 

PvE:

The instances are a really nice addition to TurfBattles in my opinion and are currently really underused, especialy the RT1 or RT2 instances. Fighting an instance together with a party is the enjoyable part of every rpg and it should not be any different with TurfBattles.

My proposed solution for PvE issue:

As someone mentioned a removal of instance cooldown timer and ladianes grace requirement is a MUST. What I would also do is increase the rewards these instances award, especialy in terms of items by adding additional loot to the bosses, such as pet eggs(very rare chance) or Gem pouches....

There's really no limit here, but I think the reason most people don't do instances is because they don't get anything useful from defeating them. Instance coin shop also needs to be adressed however by ONLY focusing on instance coin shop you create an environment where people only farm one instance whichever is easiest and fastest to finish. Therefore instance coin shop does need some attention however the bigger focus should be on Instance Boss Loot tables.

 

A few additional aspects I personaly would change and had issues with while playing:

 

Auction House: A great addition but completely unused by players, AuctionHouse has so much potential to attract players and to invigorate game market but it's completely deserted. I think it would need to display a number of items currently being offered for sale or display players purchasing items, similar to the AuctionHouse in WoW. As it is right now I dont even bother listing my items there because noone uses it or sees them.

 

Crafting: Pot brewing skill alone makes players die of boredom along with reforging skill before being maxed to be properly used. I have nothing against requirements being able to craft g12s but I do have an issue with the amount of herbs Potion brewing requires or the amount of time and gems it takes to level reforging to 100. I would definetly reduce the amount required to max each skill by atleast half if not more.

 

Eonics: Another aspect of the game where we could see some improvements, especialy since only 2 Eonic weapons are actually being used. Perhaps this is another aspect where there is room for improvement and popularity of subclasses solely by increasing the power of Eonic weapons.

 

I also think if there was to be a new server released the content would have to released in waves as has been mentioned here along with perhaps a strong marketing campaign attracting new players because we can't forever rely on old TB players.

 

I guess that's all I had to say and share, hopefuly it helps maketbgreatagain.

 

xMattx

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romaniac14

Thoughts and Comments About New Server

 

General Thoughts
I personally feel like this is a step in the right direction for the game +1 to Masta. We all love TB and want to see it thrive in any way we can, but trying to make this server HETB is not going to solve anything, but have the same fate as HETB did because the reason HETB failed was the player economy causing HETB to not make money. I get it playing a game that is completely FTP and not having to drop a dime is a dream, but in all reality the people who run the game is a business and they have to make money to keep the game afloat. You can love what i have to post or hate it doesn't matter this is my perspective. Moving Forward.

XP System

I personally feel the xp system needs to be reworked and to scale properly based on what mobs are being killed and their perspective level. Leveling in groups is one thing, but when it comes to the solo grind things can get overly grindy and dull real fast and I'm not saying i should be averaging a level every 10-20mins, but more so of a smooth exp gain and not being like woo that entire mob just gave me 6% exp. I know it's a touchy thing to bring up just saying for the solo player it can feel like a hassle trying to do anything without having someone to level with or even a group to level with because trying to get into a tribe is like hoping you won't cut yourself while running your finger across the edge of the blade because everyone is all buddied up or if you don't speak their language most likely you can't get in, but back to the main topic, it'd be nice to have more of a linear leveling experience per say like making it to where it's designed for all the content to be utilized instead of these select few areas are under tuned and are the most optimal way of leveling and the rest is just unused. Closing thoughts/comments: All im saying is leveling could be a smoother experience because i understand some areas require parties and that's what they were intended for, but the solo leveling just feels inefficient. I get not being on par with a group of people leveling together, but some areas with solo exp feel a bit underwhelming and punishing in some aspects.

TC Buffs
When it comes to the idea of removing the majority of the buffs and potions I can get behind that and understand that not everyone can afford to drop money on those. I saw the gesture of removing exp buffs and it is feasible, but as stated above leveling would have to be a smoother experience. Restat gems, Delphi scrolls, Rampao scrolls, etc.  should be kept and when it comes to the Subscription i would gladly pay the 14.99/month for it, but i wouldn't try to charge more because even your AAA MMO's don't usually charge more than that and wanting to would definitely discourage people from buying it, but the current benefits from it aren't justifying the price like if you do remove exp scrolls and drop scrolls i can see enticing people to buy subscriptions by offering something like 20%-40% exp buff, drop buff, teleporter for delphi, rampao, etc. increased storage space and i really like the no leni fees and the separate sub buffs you can buy AFTER you get a subscription should be chucked. I also liked the idea of buying scrolls to pouch gems for you like maybe call it pouch voucher: This voucher coves the leni cost of pouching and can be used globally 

Gear and General game thoughts
The removal of the tc buffs would definitely mean gear would need to scale accordingly and i feel like set bonuses would be a nice implement to help with that and i don't mean i just bought this basic set from the shop now give me my set bonus lol, but maybe since this is a huge overhaul maybe y'all can play with the idea of some more in-between sets or simply scaling gear better to compensate for monster damage. I saw something about PVE damage needs to be adjusted on some classes and i totally  agree and i know this is a pvp game and every classes has their pros and cons, but some have very little cons. I mostly did PVE stuff and helped with PVP when needed so I don't have enough input for pvp to give an opinion.Another thing i feel that needs some TLC is the quest system; I enjoy the notification system and how it's used for sort of a general guide line to help new players level, but it feels ok, but it could feel better with exp system changes. I don't personally love Kare Bears, but they are convenient for solo play. I'm not 100% sure how hard it would be to implement a party finder, but something like that would be a nice way to encourage people to play together and in the long run possibly expand tribes from being just this set group of people who always play together gets in a tribe and that's it. I saw it mentioned about wanting more players to play and encouraging better habits so that new players won't leave and i like the idea a lot a few suggestions on that would be finding a platform to advertise the game on or maybe something like GTOP 100 or other sites like that where it's free to advertise your server. 

Thoughts on Shockdot
In the beginning things were strong and the effort was high then about season 2 ish people began to get the idea that all shockdot cared about was $$$ and that's it. I won't lie i was apart of that majority, but in no way am i kissing ass at all, i will give him credit on his efforts as of the past few seasons and how he has tried to be more social and open to  the communities thoughts. People have got to understand as i stated above that this is a business that runs this game whether you acknowledge it or not, and i get it people have dropped a lot of money on this game and so have I, but this is no different than investing your money into let say Blizzard and then all of sudden they decide they don't like the direction the game is going in so they decide to make huge changes that affect what you put in to the game so you want a refund guess what buttercup you willingly gave your money towards the support of the game just like many others your money is appreciated, but don't get upset when the player base has different opinions than you do it's just business. The stockpiles of e-coin is disconcerting to me it's a touchy subject and i don't want to get into it. 

Closing Thoughts:
I'm all for the new server and the hopes of growing into a large community of active players duking it out on the turfs having a great time like the good ol' days.

Best of luck,

Salazar

 

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Envy

Yes please, bring on the new server.

Old player here who will definitely return.

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Kratos

Ladianes Civil War prizes can change tc maybe new server

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Addictive01

This is Jacob Aka Astera, Warheart for people that don't no me. I think there are changes that definitely need to be made to get people back into this game and i think a lot of players on Tri still want to play the game but its no fun with no one to play with as there are only 2 players that play Tri. For someone that has played this version of TB since Alpha that has put over 15,000 USD from donating on INDEGOGO and money throughout the years. It's a complete punch in the face not only to the players that have spent so much money but for the people that have dedicated so much time into the game. By creating this new server you are literally forgetting about all the players that have helped you build and establish this game. Without all of us donating all this money there wouldn't be a game to play. If the  new server does come about there should be a way to get compensated in some way to move to the new server. This is insane, i understand that something has to be done but all the time grinding for PK points when there were no players and time grinding for gear and yoloing things to get better gear is an absolute waste. Yeah everyone can say oh Tri server will still be up but we all no that it means nothing if there are no players on it.

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Yumeha2

well that new challenge is good but it is also become toxic.
anyway tri server players are start when they open server and join indigogo.
means tri server player is steady TB lover.
but season server launching after the tri server steady player decrease.
and now for almost gone. like ghost server ( active player axm 30~50 ) it really big different when server launching.
but that decrease situation but keep playing at tri server player is i think they are really and top of TB lovers.
in that case the season was very terrible and giving fucking shit their face.
and this new server launching is double punching face.
means it is again doing miss and fault.
just my personal oppinion to say about this topic, it looks like just give up and run away from your fault.
atleast try to reserect tri server.
and that system is not need new server. just cover on tri server that patch.
means i like in mind that suggest but im not agree launching new server.
again to say, if new server launching first time it will popular but it will be same as tri server again.
many players argument OP item to say, but it is not true.
as we know player said OP item is like 9jewels, 1K SC, 10bless weapon like that even 10psa neck.
but think about past season.
when S2 shown G12 stuff but at tri players lots of player has 10/9 but when S2 end players rekt tri server player.
and S3 item enchant rate up so they comes more good gear for come at tri server.
and that is not all, it means 3month is full enough to make gear same as tri server players.
and it means it can fully enough to fight to tri server players.
and  it proof to past seasons.
player just when they have good gear, they full selling that stuff not equip use.
means they make weak char themselves. and finally crying and argument
tri is all good gear, so cant play newbie or season player.
what a idiot things to say?
and lets see about OP stuff.
yes before 10weapon almost only S1 and very few times someplayer made 10weapons at tri server.
means it need luck but not impossible and S1 players are playing alot of times ago.
think about it. a 2~3year for make gear and growing char vs 3month instant char fight
who win? that is why tri server char strong to all player say.
but that also not 100% cuz we saw season char win lots time for past seasons. like S2 end, S3 end.
and 9jewel is tbh not so hard just need times like farm at v2 n/c
just farm jewels and gems so finally got atleast 2weeks for 1day 3hour farm for get.
and that 9jewels price is high cuz if it want making it need time. so that is buy time from seller.
all ppl said time is gold. so some good stuff has high price.
and now for comes fanta gems so it more easy to make 10weapons and 9jewels.
and G3 desau is getting hard is true but tbh G2 getting competite to easy then G3 desau
so just G3 desau x3 and 1K sc is like 3years player vs G2 desau x3 and 3~400 SC 3month player
that just gap of stack time for growing chars.
and finally 3month for if steady (not selling good stuff and equip their char) fully enough to can
16/13 set , 17 weapons , 88jewel set , G2 desau x3 , 3~400 sc, 9888 G3
and tri server normal set almost same just different is G3 Desau and 1K sc and some of 9jewels
and now exist new soccer event also comes 200-300 can get G12 and 300-350 can get chance 14141414
that is really awesome things. cuz tri server player grind 1414 for lots time when launching G12 that time enchant rate was really shit.
1414 very hard and if make it was 141466 that for see 14141414 is very awesome things.
and now tri server player gears 16/13 near.
so now for " item gap to cant play! " is just fking shit kidding.
and 9jewels also not common is true. it means still many tri server player 8jewels and 9jewels is rare but not impossible.
just need time. it is just gap for 1years gearing char vs 3month gearing char.
totally set my oppinion is " season player cant play at tri " is absolutely not.
just LAZY that is my oppinion
and no sure no 100% to not become new server also like tri.
if then, tri server lose player => quit
new server first time hot popular but 3month 6month after it will be same as tri
cuz they will selling their equip and again crying they have OP gear we cant play !! to say. and i 100% sure about it.
so that patch is good and awesome also good challenge but new server launching is worst choice.
your guys again doing fault?
 

and tbh players want G11 system but already comes G12.
so players need to focus on G12 system not a G11 system anymore.
we need to accept and adaptation.
shockdot manytimes players make disappoint but it was his best to i want think.
just he need more open ears and discuss with players.
but never accept personal insist.

but just my little hope is it change to can solo playing instead of team game.
now lots contents even island all focus on team playing.
all need tribe and strong tribe monopolying all system
that is reason to newbie player quit. not a OP stuff.
again to say they say about OP stuff is easy then ur think.
all player can make. just need time. and cryer is just lazy.
rare stuff's rare reason is getting hard or need to hard challenge. so it is rare stuff.
just they didnt get to crying that is just childish.

so i want to say " please do caution choice. "
there are not 100% sure anywhere became to new server will be succed
and it also exist rate about that new server will be same to tri server.
dont forget it now active tri server player almost S2 and S3 player and they just almost same as S4 S5 players.
it is proof of season player fully enough to adaptation at tri server.

idk why want to launching new server? accept lazy and instant player's childish accept?
or.. just want money? then i can understand to double punching player face.
 

Edited by Yumeha2

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barela210
On 6/8/2019 at 3:53 AM, Fantasy said:

+1 for this idea.

I would also overwork the lvling system. It should be alot slower to get lvls.

And it would need new tc items (no idea what yet) to get enough to keep the server alive since this idea would be a huge lose of income to the game.

B1 : Tri

B2 : new server

I agree.

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goney_0
On 6/19/2019 at 5:35 PM, Addictive01 said:

This is Jacob Aka Astera, Warheart for people that don't no me. I think there are changes that definitely need to be made to get people back into this game and i think a lot of players on Tri still want to play the game but its no fun with no one to play with as there are only 2 players that play Tri. For someone that has played this version of TB since Alpha that has put over 15,000 USD from donating on INDEGOGO and money throughout the years. It's a complete punch in the face not only to the players that have spent so much money but for the people that have dedicated so much time into the game. By creating this new server you are literally forgetting about all the players that have helped you build and establish this game. Without all of us donating all this money there wouldn't be a game to play. If the  new server does come about there should be a way to get compensated in some way to move to the new server. This is insane, i understand that something has to be done but all the time grinding for PK points when there were no players and time grinding for gear and yoloing things to get better gear is an absolute waste. Yeah everyone can say oh Tri server will still be up but we all no that it means nothing if there are no players on it.

agreed.

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Orbo
On 20/6/2019 at 2:35 AM, Addictive01 said:

This is Jacob Aka Astera, Warheart for people that don't no me. I think there are changes that definitely need to be made to get people back into this game and i think a lot of players on Tri still want to play the game but its no fun with no one to play with as there are only 2 players that play Tri. For someone that has played this version of TB since Alpha that has put over 15,000 USD from donating on INDEGOGO and money throughout the years. It's a complete punch in the face not only to the players that have spent so much money but for the people that have dedicated so much time into the game. By creating this new server you are literally forgetting about all the players that have helped you build and establish this game. Without all of us donating all this money there wouldn't be a game to play. If the  new server does come about there should be a way to get compensated in some way to move to the new server. This is insane, i understand that something has to be done but all the time grinding for PK points when there were no players and time grinding for gear and yoloing things to get better gear is an absolute waste. Yeah everyone can say oh Tri server will still be up but we all no that it means nothing if there are no players on it.

+1

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Orbo
On 20/6/2019 at 3:20 AM, Yumeha2 said:

well that new challenge is good but it is also become toxic.
anyway tri server players are start when they open server and join indigogo.
means tri server player is steady TB lover.
but season server launching after the tri server steady player decrease.
and now for almost gone. like ghost server ( active player axm 30~50 ) it really big different when server launching.
but that decrease situation but keep playing at tri server player is i think they are really and top of TB lovers.
in that case the season was very terrible and giving fucking shit their face.
and this new server launching is double punching face.
means it is again doing miss and fault.
just my personal oppinion to say about this topic, it looks like just give up and run away from your fault.
atleast try to reserect tri server.
and that system is not need new server. just cover on tri server that patch.
means i like in mind that suggest but im not agree launching new server.
again to say, if new server launching first time it will popular but it will be same as tri server again.
many players argument OP item to say, but it is not true.
as we know player said OP item is like 9jewels, 1K SC, 10bless weapon like that even 10psa neck.
but think about past season.
when S2 shown G12 stuff but at tri players lots of player has 10/9 but when S2 end players rekt tri server player.
and S3 item enchant rate up so they comes more good gear for come at tri server.
and that is not all, it means 3month is full enough to make gear same as tri server players.
and it means it can fully enough to fight to tri server players.
and  it proof to past seasons.
player just when they have good gear, they full selling that stuff not equip use.
means they make weak char themselves. and finally crying and argument
tri is all good gear, so cant play newbie or season player.
what a idiot things to say?
and lets see about OP stuff.
yes before 10weapon almost only S1 and very few times someplayer made 10weapons at tri server.
means it need luck but not impossible and S1 players are playing alot of times ago.
think about it. a 2~3year for make gear and growing char vs 3month instant char fight
who win? that is why tri server char strong to all player say.
but that also not 100% cuz we saw season char win lots time for past seasons. like S2 end, S3 end.
and 9jewel is tbh not so hard just need times like farm at v2 n/c
just farm jewels and gems so finally got atleast 2weeks for 1day 3hour farm for get.
and that 9jewels price is high cuz if it want making it need time. so that is buy time from seller.
all ppl said time is gold. so some good stuff has high price.
and now for comes fanta gems so it more easy to make 10weapons and 9jewels.
and G3 desau is getting hard is true but tbh G2 getting competite to easy then G3 desau
so just G3 desau x3 and 1K sc is like 3years player vs G2 desau x3 and 3~400 SC 3month player
that just gap of stack time for growing chars.
and finally 3month for if steady (not selling good stuff and equip their char) fully enough to can
16/13 set , 17 weapons , 88jewel set , G2 desau x3 , 3~400 sc, 9888 G3
and tri server normal set almost same just different is G3 Desau and 1K sc and some of 9jewels
and now exist new soccer event also comes 200-300 can get G12 and 300-350 can get chance 14141414
that is really awesome things. cuz tri server player grind 1414 for lots time when launching G12 that time enchant rate was really shit.
1414 very hard and if make it was 141466 that for see 14141414 is very awesome things.
and now tri server player gears 16/13 near.
so now for " item gap to cant play! " is just fking shit kidding.
and 9jewels also not common is true. it means still many tri server player 8jewels and 9jewels is rare but not impossible.
just need time. it is just gap for 1years gearing char vs 3month gearing char.
totally set my oppinion is " season player cant play at tri " is absolutely not.
just LAZY that is my oppinion
and no sure no 100% to not become new server also like tri.
if then, tri server lose player => quit
new server first time hot popular but 3month 6month after it will be same as tri
cuz they will selling their equip and again crying they have OP gear we cant play !! to say. and i 100% sure about it.
so that patch is good and awesome also good challenge but new server launching is worst choice.
your guys again doing fault?
 

and tbh players want G11 system but already comes G12.
so players need to focus on G12 system not a G11 system anymore.
we need to accept and adaptation.
shockdot manytimes players make disappoint but it was his best to i want think.
just he need more open ears and discuss with players.
but never accept personal insist.

but just my little hope is it change to can solo playing instead of team game.
now lots contents even island all focus on team playing.
all need tribe and strong tribe monopolying all system
that is reason to newbie player quit. not a OP stuff.
again to say they say about OP stuff is easy then ur think.
all player can make. just need time. and cryer is just lazy.
rare stuff's rare reason is getting hard or need to hard challenge. so it is rare stuff.
just they didnt get to crying that is just childish.

so i want to say " please do caution choice. "
there are not 100% sure anywhere became to new server will be succed
and it also exist rate about that new server will be same to tri server.
dont forget it now active tri server player almost S2 and S3 player and they just almost same as S4 S5 players.
it is proof of season player fully enough to adaptation at tri server.

idk why want to launching new server? accept lazy and instant player's childish accept?
or.. just want money? then i can understand to double punching player face.
 

+1 

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goney_0
On 6/19/2019 at 6:20 PM, Yumeha2 said:


again to say, if new server launching first time it will popular but it will be same as tri server again.
new server first time hot popular but 3month 6month after it will be same as tri
cuz they will selling their equip and again crying they have OP gear we cant play !! to say. and i 100% sure about it.
so that patch is good and awesome also good challenge but new server launching is worst choice.



 

i totally agree

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cb_90827

hey so here will start new server?? if yea any date?

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shockdot

We've updated the poll results to remove duplicate votes from both the "Yes" and the "No" votes. As it stands, there is a clear consensus that this idea should come to pass. We will be making posts regarding this new server, what that entails, and what changes to expect in the days to come.

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