June 20 Update

Today we are restarting the servers to apply the next phase of the Island/Turf rework, both servers will be offline for about 30-40 mins while we apply the changes detailed in today's patch notes. Please note that there are additional changes to the islands/turfs to come, this is just the latest installment.

 

Status Update: Servers are now back online.

 

General Changes

  • Fixed the localization for the Quiver Enhancer NPC, it previously said it upgraded Grade 1 Quivers (should have been saying Grade 3 Quivers).
  • The Laziel Tower Mage now respawns every 15 mins, previously 30 mins.
  • The Laziel Tower Mage now scales in difficulty similar to the Yeti on the bracket islands.
    • The differences are that the starting scale is from levels 1-90, the final scaling is from levels 201+, and they do NOT regen full health if you or they are too far from their spawn location.
  • NPC Stores that use non-Leni currencies can now take payments out of your Collectable Resources (if it has that currency in it).

 

Bracket Island Changes

  • Bracket 1 (Level 40-90), Bracket 2 (Level 41-120), and Bracket 3 (Level 121 - 160) has had the absolute damage of monsters reduced by an additional 15% of the initial release values (a total of 40% with the last update).
  • Brackets 4+ (Level 161+) has had the absolute damage of monsters reduced by an additional 10% of the initial release values (a total of 35% with the last update).
  • Bracket 1-5 Ranged monsters now have 5% less AP, and 5% less absolute damage than their physical counterparts.
  • Yetis now respawn every 15 mins, previously 30 mins.
  • The roaming radius of monsters has been reduced by a lot, so that monsters should not be roaming near the edges of their instant heal radius.
  • Turf Tokens (all grades) are now considered to be a Collectable Resource. This means:
    • You can double click them to add them to your Collectable Resources Interface.
    • If you have the "Notify of Material Inventory Drops" setting unchecked, you won't receive notifications when you find them.
  • When you pull a monster too far from its spawn location and it instantly heals, you are now notified of what happened.

 

Pet Island & Catastropha Island Changes

  • Monsters now use the new monster scaling system to scale a monster's difficulty, level, and drops.
  • Monsters have been made to be non-agro, but they still fight back if you attack them.
  • Monsters difficulties have been drastically increased so that you should only be able kill 1-5 monsters at a time depending on your level/equipment.
  • Monsters have been configured to take roughly 10-25 seconds to kill depending on your overall equipment and class.
  • Monsters will now return home and instantly have their health fully returned if a monster is pulled too far away from its spawn location.
    • This is to ensure that non-ranged monsters are not pulled in large quantities.
    • This also solves the problem of having monsters chasing you during PvP.
  • Monsters no longer drop any gems, instead they drop Grade 3 Turf Tokens.
  • Turf Tokens have a maximum stack size of 1000, cannot be traded to other players, and are used at Turf Exchange NPCs to purchase gems (1 in Crystal Room, 1 near the Veros Nation War Crystals, and 1 near the zipping NPC in Ladianes). When purchased, the gem CAN be traded and you can pick the quantity you buy each time.
    • Clonium Gem Cost: 4 Grade 3 Turf Tokens
    • Clonium Choice Gem Cost: 6 Grade 3 Turf Tokens
    • Grade 1 Turf Tokens Cost: 1 Grade 3 Turf Token
    • Grade 2 Turf Tokens Cost: 1 Grade 3 Turf Token (but this has been disabled until we release Grade 2 tokens for Nado/GC)

 

Changes Specific to Pet Island

  • Zombie Trees have been added to the island.
  • Monsters spawn locations have changed so that they spawn in groups of 5 (1 Ghostly Drake, 1 Ghostly Banderscon, 1 Ghostly MiniLycan, 1 Ghostly Coromon, and 1 Zombie Tree).
  • The island now has a total of 145 monsters (29 groups of 5), previously it had 88 monsters.
  • Monsters now have a 70% chance to drop 2-3 Grade 3 Turf Tokens and/or a 15% chance to drop 1-3 Clonium Liquid.

 

Changes Specific to Catastropha Island

  • Monsters spawn locations have changed so that they spawn in groups of 5. Groups spawn in either of the following formats:
    • 1 Catastrophic Lizard, 1 Catastrophic Lycos, 1 Catastrophic Nor Crab, 1 Catastrophic Megalopa, and 1 Catastrophic Zombie Tree
    • 1 Catastrophic Aracne, 1 Catastrophic Shuregi, 1 Catastrophic Viper, 1 Catastrophic Megalopa, and 1 Catastrophic Zombie Tree
  • The island now has a total of 200 monsters (40 groups of 5), previously it had 142 monsters.
  • Monsters now have a 70% chance to drop 3-4 Grade 3 Turf Tokens and/or a 15% chance to drop 1-5 Clonium Liquid.

 

Additional Patch Notes - June 20

General Changes

  • Catastropha Cavern Bosses now ALWAYS drops 1-2 Sephiroth Jewels, and have a chance to drop an additional 1-2 (a total of 4 if they all drop).
  • We removed the Instance EXP Orb Drops from the Catastropha Cavern Bosses (these should have only been dropping in Instances).

 

Bracket Island Changes

  • The absolute damage of monsters on the Bracket 4 Island (Level 161-200) and Bracket 5 Island (Level 201-275) has been reduced by another 5%.

 

Pet Island Changes

  • The health of all monsters has been reduced by 25% (including guardian).
  • The absolute damage of monsters has been reduced by 5%.
  • The drop rate of Clonium Liquid is now 10%, and drops in quantities of 1-3 (instead of 15% in quantities of 1-3).

 

Catastropha Island Changes

  • The health of all monsters (excluding the Guardian/Eggs) has been reduced by 25%.
  • The health of the Island Guardian & Eggs has been reduced by 50%.
  • The absolute damage of monsters has been reduced by 5%.

 

Additional Patch Notes - June 21

  • The Ice Princess and Laziel Tower Mage now have the Boss tag.
  • The Ice Princess at Laziel Tower now scales like the Laziel Tower Mage and has a 100% chance to drop a Laziel Tower Key.
  • The other monsters in Laziel Tower (not the bosses) are now scaled to be 30% weaker than the bosses (30% reduced attack power, absolute damage, and physical/magic defense).
  • The other monsters in Laziel Tower (not the bosses) now have a 5% chance to drop Laziel Tower Keys.
  • All monsters at Laziel Tower (including the bosses) now have a respawn time of 10 minutes.
  • The Safeguards outside of Laziel Tower have been adjusted so they angle properly and their localization has been updated.
  • Fixed an issue that caused Catastropha Cavern bosses to only drop 2-4 level 12 jewelry (meant to be 2-6).
    • This issue was caused due to a bug when we made all monsters able to use the monster scaling system (on May 25).
    • We'll be making a script to detect where else this issue may have happened. It only happened where monsters had the ability to drop the same item multiple times.
    • Until then, if you notice other monsters that are "missing" some drops, let us know.
  • The health of all monsters on Catastropha Island (excluding the Guardian/Eggs) has been reduced by an additional 5% of their original health (for a total of 30% since it was originally released). This leaves them at having about 10K more health than Pet Island monsters.
  • Xhoan (Ladianes Turf Exchange NPC) has been moved closer to the Zipped Gem Merchant.