Void Weapon Changes

General Changes

  • Fixed an issue where certain magic weapons failed to apply their debuffs because the weapons did not have a Hit Rate value.
  • Players are no longer able to open booths within a short distance of other booths.

 

Void Weapon Changes

Based on player feedback from our Discord and Support Tickets, we've made several adjustments to Void Weapons. As always, these changes (especially those related to Attack Power) are subject to further tuning based on player feedback (including potential increases or reductions).

  1. Crafting Void Weapons
    • Void Weapons can now be crafted using the equivalent amount of G4 Turf Tokens if you do not have the required gems in your inventory.
      • You must still have the base weapon cost in your inventory.
      • This feature may be reverted in the future once we update the item system to allow identical items to be withdrawn from Warehouses in a non-usable, stackable form (items that cannot be equipped or activated, but can still be used for purchases and trades).
  2. Upgrade Rates
    • Void Weapon upgrade rates have been increased, with the amount depending on the weapon's grade.
      • All grades receive an overall increase compared to previous values.
      • Adjustment Example: A 5% increase on a 95% rate would result in an actual increase of 4.75%, giving a total of 99.75%.
    • Grade 1 weapons now have higher upgrade rates than Grade 2 and Grade 3, Grade 2 weapons have higher rates than Grade 3.
    • Due to the difficulty of crafting higher grade Void Weapons, they will continue to support Supreme/Fantastic Gems.
    • We have temporarily disabled reforging on Void Weapons until we can make changes to support a x2 multiplier instead of x3 (hopefully by the next update).
    • Grade 1 Upgrade Increases
      • Stat Levels 11–12: +5%
      • Stat Levels 13–15: +30%
      • Stat Levels 16–17: +40%
      • Stat Levels 18+: +50%
    • Grade 2 Upgrade Increases
      • Stat Levels 11–12: +5%
      • Stat Levels 13–15: +23.5%
      • Stat Levels 16–17: +33%
      • Stat Levels 18+: +42.5%
    • Grade 3 Upgrade Increases
      • Stat Levels 11–12: +5%
      • Stat Levels 13–15: +17%
      • Stat Levels 16–17: +26%
      • Stat Levels 18+: +35%
  3. Attack Power
    • Each Void Weapon has received a 200–300 increase to its base optional damage (varies by class and grade).
    • Optional damage now scales with your PA/PSA/MA/MSA stats, depending on the weapon type.
      • The amount that it scales by varies between classes.
    • Grade 2 & 3 weapons have received a slight base Attack Power increase:
      • Grade 2: Raised from ~68% to ~70% of the equivalent level 14 base AP.
      • Grade 3: Raised from ~71% to ~75% of the equivalent level 14 base AP.
  4. Stat Requirements
    • All Void Weapons have had their stat requirements reduced by 60 points.
    • This change ensures Red Mages can equip their Void Weapon without relying on bonus stats from other gear.
    • All classes were adjusted to maintain consistent stat requirement differences relative to their G14 counterparts.